The Game of Life 2050 is organised as part of the Management and Corporate Sustainability module offered on the Management and Corporate Sustainability MSc. It is an interactive board game developed as part of EU-InnovatE (an EU funded project in which Cranfield collaborated).
The game involves the students interacting with four scenarios that describe the radical changes needed in society for us to be living within all key environmental boundaries by 2050.
The players engage with the waves of change that occur on the pathways to these sustainable future scenarios and imagine how they might respond. Students take on the role of a particular actor in society (an established business, a policymaker, a start-up business or an NGO) and make choices about how to respond to big changes that occur in the economy and society. They collaborate with other players and explore how they could use their influence to shape the future individually and collectively. Their objective is to attract as many resources as possible to realise their own vision. Achieving this vision, however, does not necessarily make you a winner.